Saturday 16 June 2012

D&D Wrath of Ashardalon

Slowly you advance along the dimmly lit corridor, the smell of decay permeates the air, in the dark corners the sound of tiny feet scurrying out of the light of your flickering torch can be heard.

And so begins another D&D adventure, or it would if you had a DM (Dungeon Master) and were roleplaying, but this game isnt about role playing its a Monster Bash.

Welcome traveller to Wrath of Ashardalon.


Now the first thing you notice on opening the box is a massive, and I mean massive Dragon Figure. This dad boy (or girl) is so much bigger than all the other figures in the box and it screams out to be painted. I am not normally a one to paint figures in games, so times I do it out of boredom and sometimes just because they are so nice and this one is in the nice catergory.
Anyway alongside this monster is a group of adventures and lots of other smaller monsters for you to bash. In additon to these are a whole bunch of encounter cards a mass of small tokens and the floor tiles that will make up your Dungeon.


So your party of adventures has met in the nearest in, you have decided on a plan, drank your flagons of ale, sharpened your weapons etc. etc. and off you go.

Basicaly the game plays much like a lot of tile playing games, on you go you pick a tile place it and resolve any issues that need resolving. The randomness of the tile selection means you get a different layout each time you play and different monsters or other problems that need resolving.
I am not going to run this game down in anyway, it plays easily and well. A small amount of thought is needed but what is really needed is a group of people who want to have a laugh.
You get a book with scenarios in that gives out a goal to be achieved to win the game, this can be anything from a simple lets wander around and kill stuff to saving villagers (why do these people always need saving?)
This adds to its replay value and I guess there will be folk out there who have made up even more scenerios for you to complete.



So there you have the basics behind the game, its not a role play its a simple fun hack and slash boardgame and not a bad one at that. The models are great, Your hero team is what you would expect and the monsters just love to be killed. Rules are simple and logical after a couple of rounds everyone will know what they are doing and you wont spend the night refering to the rule book or arguing over minor points.

All in all if you are looking for a easy to learn game where you can kill monsters that has loads of reply value, then you wont go far wrong with this. A easy 8/10

Now where did I put my sword of Truth and Justice, its in here somewhere...

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